#ifndef SHAPE_H
#define SHAPE_H

#include "Entity2D.h"
#include "EngineApi.h"
#include "D3DVertex.h"
#include "Graphics.h"

enum SHAPES
{
	 LINE = 2,
	 TRIANGLE = 3,
	 CUBE = 4
};

class ENGINE_API Shape : public Entity2D
{
private:
	D3DVertex* vertices;

	float rotation;

public:
	Shape();
	void Draw(Graphics& g);
};

#endif